This is a realistic shooting game of battle royale.
At the end of each game, players will receive currency, points, and the honor of being first place based on their survival time, damage inflicted, or number of enemies killed, which can be used to purchase cosmetic items to change the appearance of their characters.
The game was inspired by the 2000 Japanese film “Battle Royale” and expanded into an independent game under the creative direction of Green.
Each game allows a maximum of 100 players (64 players on the Karagin and Paramo maps) and aims to survive until the end. Players can choose between first-person and third-person perspectives, and the number of players per team may vary.
In any case, the last surviving individual or team wins the match.
At the beginning of each game, players’ controlled characters parachute onto the battlefield without carrying anything.
After landing, players can search buildings or other locations to find weapons, vehicles, and randomly scattered equipment throughout the map.
The timing of the airdrops also increases the chances of finding rare items.
The Arena mode is a 64-player team competition where players compete against up to two other teams in multiple sub-areas of the Erangel, Miramar, or Sanhok maps with the goal of winning in their respective arenas.
Weapons are not generated on the map; players need to purchase them from the in-game store, while other items like attachments, helmets, vests, and healers still spawn on the map.
Equipment and healing items can also be purchased in the in-game store.
Defeated teams lose one chance to revive, and when they have exhausted their three chances, they are eliminated.
The winner gains an advantage in the next round.
When there are three or fewer teams remaining, regardless of their remaining revival chances, they enter the Battle Arena and compete to become the ultimate winner.
In this mode, the team rescue time is 5 seconds, the blue zone closes in faster, and the winning team has 30 seconds for looting.
“PlayerUnknown’s Battlegrounds” is an online game of “Escape and Kill” between players.
Up to 100 players can participate in a map competition at the same time until a team or player survives and ultimately wins.
Each game of “PlayerUnknown’s Battlegrounds” starts with players parachuting from an airplane.
Players can decide when and where to jump.
Essentially, timing plays a crucial role for players in “PlayerUnknown’s Battlegrounds.”
Why is the landing location in “PlayerUnknown’s Battlegrounds” so important?
Because every player lands without any equipment, they must start searching for gear, finding weapons, or immediately eliminating opponents upon landing to acquire weapons.
In certain areas, weapons are dense and of good quality.
These places become the battlefields for many players (and possibly getting killed by other players in the process).
In conclusion, if you want to survive until the end, you need to have some strategic considerations.
In the money-making aspect of “PlayerUnknown’s Battlegrounds,” there are currently two major competitions, and the betting on these esports events of “PlayerUnknown’s Battlegrounds” is also very popular.
Basically, if you want to bet on PlayerUnknown’s Battlegrounds esports, the main bet is “predicting the champion” rather than “handicap betting.”
The main reason is that each game has different environmental systems, sometimes a team can win the championship with few kills, and sometimes a team can lose the game despite having many kills.
Therefore, the main focus of speculation is the “champion” category.